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Unity 3D
Cross Platform Game Development using Unity 3D

Curriculum

 
01   Day 01 - Basic Idea of Game Development
02   Day 02 - 3D World Space and Unity3D
03   Day 03 - Understanding Unity3D Workflow
04   Day 04 - Understanding Basic 3D Modelling Techniques
05   Day 05 - Modelling a 3D Level in 3DsMax
06   Day 06 - Introduction to C# in unity part 01
07   Day 07 - Introduction to C# in unity part 02
08   Day 08 - Basic 3d and Modeling Review and Q&A -
09   Day 09 - Understanding UVW Mapping and Texturing
10   Day 10 - Finishing and Detailing the Texturing
11   Day 11 - Texturing and Level Design Review and Q&A
12   Day 12 - Unity Asset Integration
13   Day 13 - Shaders & Materials in Unity3D
14   Day 14 - Making a 2D Space Shooter Game
15   Day 15 - Finishing the 2D Space Shooter Game and Q&A
16   Day 16 - Understanding core concept of lighting and Lights in Game Development
17   Day 17 - Light mapping in unity 3d and usage
18   Day 18 - Communication Center
19   Day 19 - Android Input System
20   Day 20 - Working With Character Part 01
21   Day 21 - Working With Character Part 02
22   Day 22 - Working With Character Part 03
23   Day 23 - Working With Character Part 04
24   Day 24 - AI Introduction
25   Day 25 - NPC AI & Waypoints
26   Day 26 - Weapon System
27   Day 27 - GUI Functionality
28   Day 28 - User Interface Design
29   Day 29 - Data Storing
30   Day 30 - Unity3d Terrain, Camera and Particle Systems
31   Day 31 - Navigation and Pathfinding
32   Day 32 - Sound Integration
33   Day 33 - Performance Optimization
34   Day 34 - Debugging and Script Optimization
35   Day 35 - Unity3d Testing Framework
36   Day 36 - Post Production
37   Day 37 - Important Tips
38   Day 38 - Review the Whole Project and Q&A
39   Day 39 - Student Group Game Development Start
40   Day 40 - Student Group Game Development Day 02
41   Day 41 - Student Group Game Development Day 03
42   Day 42 - Student Group Game Development Day 04
43   Day 43 - Student Group Game Development Day 05
44   Day 44 - Student Group Game Development Day 06
45   Day 45 - Student Group Game Development Day 07
46   Day 46 - Student Group Game Development Day 08
47   Day 47 - Student Group Game Submission and Presentation
48   Day 48 - Review, Assessment, Q/A and Goodbye, Project Closing